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	<title>Comments on: The life and times of user created content</title>
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	<link>http://quotedfortruth.net/2007/08/the-life-and-times-of-user-created-content.qft</link>
	<description>Rated AO for Awesome Opinions.</description>
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		<title>By: Melly</title>
		<link>http://quotedfortruth.net/2007/08/the-life-and-times-of-user-created-content.qft/comment-page-1#comment-5</link>
		<dc:creator>Melly</dc:creator>
		<pubDate>Fri, 17 Aug 2007 21:55:42 +0000</pubDate>
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		<description>I know how that whole user-created content stuff is like for game, but from the perspective of another game, Starcraft and Warcraft 3. What SC started W3 expanded upon. When it was released W3&#039;s map editor was the most robust I&#039;d seen in any strategy game. You could create games completely unlike the normal game. The Frozen Throne expansion made the editor even better. It&#039;s one of the reasons W3 (and SC) survives to this day in the net gaming community, because you can go into custom map servers and you may never know what exactly will people be hosting. I&#039;ve played full-fledged RPG&#039;s, survival-horror games with ranks and passwords, mini-game collections, the list goes on...</description>
		<content:encoded><![CDATA[<p>I know how that whole user-created content stuff is like for game, but from the perspective of another game, Starcraft and Warcraft 3. What SC started W3 expanded upon. When it was released W3&#8217;s map editor was the most robust I&#8217;d seen in any strategy game. You could create games completely unlike the normal game. The Frozen Throne expansion made the editor even better. It&#8217;s one of the reasons W3 (and SC) survives to this day in the net gaming community, because you can go into custom map servers and you may never know what exactly will people be hosting. I&#8217;ve played full-fledged RPG&#8217;s, survival-horror games with ranks and passwords, mini-game collections, the list goes on&#8230;</p>
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