<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>QuotedForTruth.net &#187; Rambles</title>
	<atom:link href="http://quotedfortruth.net/category/rambles/feed" rel="self" type="application/rss+xml" />
	<link>http://quotedfortruth.net</link>
	<description>Rated AO for Awesome Opinions.</description>
	<lastBuildDate>Sat, 20 Mar 2010 00:38:18 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Of Ranks and Grades (or, How to Fuck up Bayonetta)</title>
		<link>http://quotedfortruth.net/2010/03/of-ranks-and-grades.qft</link>
		<comments>http://quotedfortruth.net/2010/03/of-ranks-and-grades.qft#comments</comments>
		<pubDate>Sat, 06 Mar 2010 17:36:45 +0000</pubDate>
		<dc:creator>FragMagnet</dc:creator>
				<category><![CDATA[Gripes]]></category>
		<category><![CDATA[Rambles]]></category>
		<category><![CDATA[Videogames]]></category>
		<category><![CDATA[bayonetta]]></category>
		<category><![CDATA[devil may cry]]></category>
		<category><![CDATA[fighting]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[grades]]></category>
		<category><![CDATA[grading]]></category>
		<category><![CDATA[rage]]></category>
		<category><![CDATA[ranking]]></category>
		<category><![CDATA[rant]]></category>

		<guid isPermaLink="false">http://quotedfortruth.net/?p=228</guid>
		<description><![CDATA[I enjoy a good challenge just as much as the next guy, really I do. I might not be the most sporting gamer, nor one who takes a loss as well as he probably should, but I find it very hard to trade the frustration a game might instil in me for being so hard, [...]]]></description>
		<wfw:commentRss>http://quotedfortruth.net/2010/03/of-ranks-and-grades.qft/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>iPod Touch 3G processor inconsistency</title>
		<link>http://quotedfortruth.net/2010/02/ipod-touch-3g-inconsistency.qft</link>
		<comments>http://quotedfortruth.net/2010/02/ipod-touch-3g-inconsistency.qft#comments</comments>
		<pubDate>Wed, 03 Feb 2010 18:16:11 +0000</pubDate>
		<dc:creator>FragMagnet</dc:creator>
				<category><![CDATA[Gripes]]></category>
		<category><![CDATA[Rambles]]></category>
		<category><![CDATA[2g]]></category>
		<category><![CDATA[3g]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[bullshit]]></category>
		<category><![CDATA[gripe]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[ipod]]></category>
		<category><![CDATA[processor]]></category>
		<category><![CDATA[ramble]]></category>
		<category><![CDATA[rant]]></category>
		<category><![CDATA[upgrade]]></category>

		<guid isPermaLink="false">http://quotedfortruth.net/?p=221</guid>
		<description><![CDATA[Apple have a notoriety for using a horribly effective (or just plain horrible) business model, in which whatever device they currently have available has some deliberate, strategically downplayed set of shortfalls for the sole reason to be introduced in later versions, as though they&#8217;ve created the best thing since sliced bread. With the third generation [...]]]></description>
		<wfw:commentRss>http://quotedfortruth.net/2010/02/ipod-touch-3g-inconsistency.qft/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A brief journey through time</title>
		<link>http://quotedfortruth.net/2008/03/a-brief-journey-through-time.qft</link>
		<comments>http://quotedfortruth.net/2008/03/a-brief-journey-through-time.qft#comments</comments>
		<pubDate>Mon, 17 Mar 2008 16:28:43 +0000</pubDate>
		<dc:creator>FragMagnet</dc:creator>
				<category><![CDATA[Rambles]]></category>
		<category><![CDATA[Then and now]]></category>
		<category><![CDATA[Videogames]]></category>
		<category><![CDATA[Epic]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[tournament]]></category>
		<category><![CDATA[unreal]]></category>
		<category><![CDATA[unrealtournament]]></category>
		<category><![CDATA[UT]]></category>
		<category><![CDATA[UT2003]]></category>
		<category><![CDATA[UT2004]]></category>
		<category><![CDATA[UT2K3]]></category>
		<category><![CDATA[UT2K4]]></category>
		<category><![CDATA[UT3]]></category>
		<category><![CDATA[UT99]]></category>

		<guid isPermaLink="false">http://quotedfortruth.net/videogames/a-brief-journey-through-time.qft</guid>
		<description><![CDATA[Just yesterday, I was able to enjoy a little exercise in time travel, courtesy of the classic series of Unreal Tournament. I&#8217;ve known the series fondly since the first instalment way back in 1999. It was a game that kept me hooked for well over two years &#8211; and I only ever got to play [...]]]></description>
		<wfw:commentRss>http://quotedfortruth.net/2008/03/a-brief-journey-through-time.qft/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The art of sadistic game design</title>
		<link>http://quotedfortruth.net/2007/11/the-art-of-sadistic-game-design.qft</link>
		<comments>http://quotedfortruth.net/2007/11/the-art-of-sadistic-game-design.qft#comments</comments>
		<pubDate>Thu, 15 Nov 2007 11:45:46 +0000</pubDate>
		<dc:creator>FragMagnet</dc:creator>
				<category><![CDATA[Gripes]]></category>
		<category><![CDATA[Rambles]]></category>
		<category><![CDATA[Videogames]]></category>
		<category><![CDATA[call of duty 4]]></category>
		<category><![CDATA[challenge]]></category>
		<category><![CDATA[challenging]]></category>
		<category><![CDATA[cod4]]></category>
		<category><![CDATA[difficult]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[hard]]></category>

		<guid isPermaLink="false">http://quotedfortruth.net/gripes/the-art-of-sadistic-game-design.qft</guid>
		<description><![CDATA[This is to address what Activision&#8217;s Call of Duty dev team think is a good way to make a game &#8220;challenging&#8221;.
When it comes to games, I&#8217;ll admit that I&#8217;m a little full of myself in the sense that I always have to choose the highest difficulty setting as I can possibly manage. In CoD4, they [...]]]></description>
		<wfw:commentRss>http://quotedfortruth.net/2007/11/the-art-of-sadistic-game-design.qft/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Valve&#8217;s moment of glory.</title>
		<link>http://quotedfortruth.net/2007/10/valves-moment-of-glory.qft</link>
		<comments>http://quotedfortruth.net/2007/10/valves-moment-of-glory.qft#comments</comments>
		<pubDate>Thu, 11 Oct 2007 18:38:32 +0000</pubDate>
		<dc:creator>FragMagnet</dc:creator>
				<category><![CDATA[Appraisal]]></category>
		<category><![CDATA[Developers]]></category>
		<category><![CDATA[Rambles]]></category>
		<category><![CDATA[box]]></category>
		<category><![CDATA[fortress]]></category>
		<category><![CDATA[orange]]></category>
		<category><![CDATA[orange box]]></category>
		<category><![CDATA[portal]]></category>
		<category><![CDATA[team]]></category>
		<category><![CDATA[team fortress 2]]></category>
		<category><![CDATA[tf2]]></category>

		<guid isPermaLink="false">http://quotedfortruth.net/appraisal/valves-moment-of-glory.qft</guid>
		<description><![CDATA[(Prenote: I hate spoilers as much as any of you who haven&#8217;t finished the games. I can assure you that I will keep everything I say spoiler free to the best of my abilities, and even more if I can manage it.)
My hiatus lately is to blame for the very same reason why I&#8217;m posting [...]]]></description>
		<wfw:commentRss>http://quotedfortruth.net/2007/10/valves-moment-of-glory.qft/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
