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Archive for category 'Then and now'

What was or wasn’t so in the past and has changed since then.


A brief journey through time

Just yesterday, I was able to enjoy a little exercise in time travel, courtesy of the classic series of Unreal Tournament. I’ve known the series fondly since the first instalment way back in 1999. It was a game that kept me hooked for well over two years - and I only ever got to play it by myself since the internet connectivity I had access to left much to be desired back then. Now, just under a decade later, after seeing the series go through numerous facelifts throughout its lifetime, I decide to take a look and see just how far it’s come since then. Read more

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The life and times of user created content

Today I got to take a look at iD’s Tech 5 engine demo, in which they showed how they’ve optimized the developmental process with new tools for the engine to be used in Rage. I am almost certain that it will breathe new life into the custom content community once they are released to the public; opening doors to those who have found themselves weeded out of the group of content providers considered by others as “quality contributors”. Read more

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