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	<title>QuotedForTruth.net &#187; Then and now</title>
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	<description>Rated AO for Awesome Opinions.</description>
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		<title>A brief journey through time</title>
		<link>http://quotedfortruth.net/2008/03/a-brief-journey-through-time.qft</link>
		<comments>http://quotedfortruth.net/2008/03/a-brief-journey-through-time.qft#comments</comments>
		<pubDate>Mon, 17 Mar 2008 16:28:43 +0000</pubDate>
		<dc:creator>FragMagnet</dc:creator>
				<category><![CDATA[Rambles]]></category>
		<category><![CDATA[Then and now]]></category>
		<category><![CDATA[Videogames]]></category>
		<category><![CDATA[Epic]]></category>
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		<category><![CDATA[UT]]></category>
		<category><![CDATA[UT2003]]></category>
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		<category><![CDATA[UT2K3]]></category>
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		<category><![CDATA[UT3]]></category>
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		<description><![CDATA[Just yesterday, I was able to enjoy a little exercise in time travel, courtesy of the classic series of Unreal Tournament. I&#8217;ve known the series fondly since the first instalment way back in 1999. It was a game that kept me hooked for well over two years &#8211; and I only ever got to play [...]]]></description>
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		<title>The life and times of user created content</title>
		<link>http://quotedfortruth.net/2007/08/the-life-and-times-of-user-created-content.qft</link>
		<comments>http://quotedfortruth.net/2007/08/the-life-and-times-of-user-created-content.qft#comments</comments>
		<pubDate>Thu, 09 Aug 2007 13:26:14 +0000</pubDate>
		<dc:creator>FragMagnet</dc:creator>
				<category><![CDATA[Customer involvement]]></category>
		<category><![CDATA[Then and now]]></category>
		<category><![CDATA[Videogames]]></category>
		<category><![CDATA[custom content]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[modding]]></category>
		<category><![CDATA[mods]]></category>
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		<category><![CDATA[video]]></category>
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		<description><![CDATA[Today I got to take a look at iD&#8217;s Tech 5 engine demo, in which they showed how they&#8217;ve optimized the developmental process with new tools for the engine to be used in Rage. I am almost certain that it will breathe new life into the custom content community once they are released to the [...]]]></description>
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